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Interactive Media Design to Increase Elementary School Children’s Motivation in Post-Pandemic Learning

EasyChair Preprint no. 10579

8 pagesDate: July 17, 2023

Abstract

In the post-pandemic period, one of the obstacles faced by teachers is the decreased motivation of students in learning. The result is a low level of student learning desire. Effective and fun learning media can increase student motivation in learning and make it easier for students to understand the material. This study uses qualitative methods with interviews and direct observation. The results of the research are used as the basis for designing interactive media in the form of card games to increase student learning motivation as well as being a fun, educative, and interactive learning medium. The creative approach used is to use 3 outputs, namely: card games as an important medium in this game which will be supported by e-books and video tutorials. The use of technology is also implemented by displaying a QR code that can be accessed for information about this card game.

Keyphrases: card game, interactive media, learning motivation

BibTeX entry
BibTeX does not have the right entry for preprints. This is a hack for producing the correct reference:
@Booklet{EasyChair:10579,
  author = {Edwinna Analicia Christianti and R.R. Ratna Amalia Rahayu and Gangga Saputra},
  title = {Interactive Media Design to Increase Elementary School Children’s Motivation in Post-Pandemic Learning},
  howpublished = {EasyChair Preprint no. 10579},

  year = {EasyChair, 2023}}
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