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The Possibilities of Inquiry-Based Learning ——Takes the Education University of Hong Kong Jockey Club Primary School Discover2se—Metaverse in Education Program as an Example

EasyChair Preprint no. 10229

5 pagesDate: May 22, 2023

Abstract

Educational Metaverse is a three-dimensional virtual world that integrates aspects of online gaming, social media, virtual reality (VR) and augmented reality (AR) to create a space where students can interact virtually. Metaverse create an enjoyable virtual learning environment which enables experimentation with hard-to-create phenomena. Through the integration of virtual and field experience, Metaverse can provide students with an immersive and interactive learning experience, providing an innovative educational experience that is engaging and meaningful.

This article summarizes the school-based metaverse education program "Discover2se—Metaverse in Education", which contain field trips and using Minecraft Education to create a virtual world to promote safety in a way that real-world teaching simply cannot, such as scuba diving etc. Educational Metaverse increase engagement in learning activities. Through the analysis of program providing planning suggestions for metaverse education in primary school. To improve Educators' understanding of metaverse as applied to learning and teaching.

Keyphrases: cognition, Education, field-based learning, Innovation, Metaverse, Virtual Reality

BibTeX entry
BibTeX does not have the right entry for preprints. This is a hack for producing the correct reference:
@Booklet{EasyChair:10229,
  author = {Wai Han Cheuk and Kam Yuen Law},
  title = {The Possibilities of Inquiry-Based Learning ——Takes the Education University of Hong Kong Jockey Club Primary School Discover2se—Metaverse in Education Program as an Example},
  howpublished = {EasyChair Preprint no. 10229},

  year = {EasyChair, 2023}}
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